COGNITIVE MODELLING IN GAME TRAINING METHODS

К. А. Метешкин, О. И. Морозова, Л. А. Кочура

Abstract


The article describes one of the ways to solve the problem of higher and secondary education integration through the use of cognitive modelling of a new approach to the study of disciplines in the game interactive form, namely in the form of a quiz. The quiz is based on educational material on the example of discipline "Geography" with using the combination of well-known models of knowledge representation. Three levels of generalization are introduced in the cognitive model of knowledge in the quiz. The examples of knowledge representation at each level of generalization are shown.

Keywords


IT-technology, training, cognitive modelling, symbolic directed graph, cognitive map, quiz

References


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DOI: https://doi.org/10.32620/reks.2016.3.05

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